Install Theme
Making good progress on this turnaround.

Today’s stream was a success! I think I’m in good enough condition to resume my regular stream times. 

During the stream, I resumed work on my pixel art commissions and worked on a turnaround of one of my OCs, Cliff to practice animating in Sketchbook pro. 

Would you like a pixel piece of your character, or some other piece from me?Here are my prices!

Apologies for my slowed rate of posting lately. My health has been poor. I ended up at the hospital for severe asthma attacks once on the 23rd (after my birthday stream) and again on the 11th. I am currently recovering at home, but I am safe. I will be resuming commission work as soon as possible and launching my first KORG M01d video tutorials soon after! Look forward to it.

See you folks next time!

Today is pen-bee's birthday! I sent her a few toad themed sketchbooks with lots of inked drawings of her favorite character, Toad. The experience making these books was quite a bit of fun. It's unfortunate that moleskine sketchbooks can not tolerate Copic Markers at all, so I couldn't color any of these sketches.

Happy birthday pen-bee!

Soft Shaded Roxy sprite at actual size. The same sprite, enlarged to show detail. Initial sketch that lead to the full sprite.

Roxie
Commissioned Work, 2014
Pixel art created with Manga Studio 5
12 Colors used

Soft Shaded Sprite Commission for domoblog
Character belongs to domoblog
Want one of your own? Commissions are now OPEN! Here are my prices.

I begin with a quick sketch of the client's character to be sprited to get an idea of the character's anatomy and important details -- I will exaggerate details as I see fit, so a model is necessary. After the character model is approved, I sketch my basic idea for the pose I will sprite the character striking. This is a throwaway drawing to use as a starting point. All my commissioned sprites are on a similar scale, so I use the head size to figure out how tall to begin drawing the sprite. The sketch is still sloppy at this point and focuses on establishing arcs These sprites are done with a more sculptural touch than a other drawings I do. I purposely ignore the palette of the character and focus on simply building out shapes and keeping areas separate.

Here is a breakdown of my pixel commission process, using the sprite I am working on for domoblog's commission, Roxie! The final sprite will use the character's correct palette, but here is a glimpse of how I tend to work on bigger sprites like this one. I don't worry about keeping the palette right at first, so I like to pick colors to represent color boundaries so I can make sure each area reads.

I am constantly sculpting sprites to eke out any illusion of curvature I can use to make the final product look solid. It’s important to omit details that don’t read while working so you can plan around possible tangents and other readability issues that can come up as you add complexity to your piece. 

Would you like a pixel piece of your character, or some other piece from me? Here are my prices!

Thanks for coming to today’s test stream, folks! I had to cut the stream short because of an asthma attack. I’ll be streaming a few more times this week, my health permitting. Trying to get as many commissions and drawings done as I can before my birthday on the 23rd! Want one? Here’s my prices!

BATTLE BOULEVARD
February 21, 2008
Oekaki drawn in MS Paint
MS Paint Vista Default Palette

The oversized features of characters in Street Fighter 4 were jarring when the first still frames were introduced, but the exaggeration helped keep everything easy to track in practice. This was one of my more ambitious MS Paint projects, requiring at least five or so files to finish. These MS Paintings taught me quite a bit about palette management.

(Source: blkmkt.net)

I’ve been sick for a while, so I was unable to finish this pixel prototype in time for father’s day. The last thing I was working on was a prototype of Anthem’s dad, Cliff, the previous man to bear the title “Anthem” and protect machines and cyborgs from the wizard menace. I’m still working on fixing up Cliff’s silhouette and nail down the design for his mechanical parts. Anthem’s dad is one of his closest friends in the whole world.

KINGDOM HEARTS EX ALPHA THREE THIRD STRIKE FINAL MIX PLUS: TURBO
February 27, 2007
Oekaki drawn in Paint.NET
Paint.NET Default Palette

I never liked the main character of Kingdom Hearts as a teenager. I didn’t have anything against Sora, but I thought things would be more interesting if say, Barrett were Mr. Kingdom Hearts instead of him. Looking back, I still think that’s true. E3 isn’t over yet, so maybe I can still hope… 

(Source: blkmkt.net)

I have been assembling Anthem's sprites by muscle group, deciding what groups to exaggerate and which ones to omit as I work. I will adjust the rotation pivot point after making the symmetrical bits. I build the Spriter armatures in Photoshop using a script from the Spriter Forums. The black dots are rotation points that bones connect to. I use these to prototype new animations to hand draw later.

I’ve been sick for a few days, but still getting work done on sprites. I like to work on pixel art the same way I work on any other illustration. Many of the sprites I am building are initial studies that will be used to build the actual sprites I’ll be using in my game project
The purpose of the studies is to hone my anatomy skills as well as to develop a consistent anti-aliasing and shading style for this project. A quick turnaround helps me tweak the design of my sprites if they don’t quite work correctly in the first few iterations. I have an easier time solving small anti-aliasing and other rendering problems if I’ve already addressed them before. I begin humanoid sprites I will be animating as nudes, using things like belly buttons as landmarks.

GRAVITY SPECTRUM (V.M01D)
Boss Battle v. Anthem
Project Synesthesia Boss Battle Theme A.
KORG M01 Composition

I’ve attempted to transcribe this song to KORG M01d several times since the app was released, but only recently managed to scrutinize and fix the messy percussion from the original. I’ve lately been doubling the tempo of the songs I’ve previously written to effectively have double the “resolution” to work with, since KORG M01/D does not allow one to work any smaller than single steps. I learned this technique while working with mbchips and his milkytracker files!

ORIGINAL MUSIC by BLK MKT

This piece was created to demonstrate what could be done with base assets. Assets were divided into base nudes, hairstyles, undergarments, clothing and palettes. The Knightmare was one of the monsters I was commissioned to design and pixel. I also designed this candlewax beast based on a doodle a friend of mine did. This piece earned me my first daily deviation!

DREAM-KNIGHT ASSETS
July - August 2008
Pixel art created with Graphics Gale
Commissioned Work.

Work from my back catalog, made in 2008. I made these assets for a web based game over the course of a month. This was the last major project I was involved in online before I became ill in late 2008/early 2009 and took a hiatus to recover.

NATURAL SELECTION (V.M01D)
Select your character!
Project Synesthesia Character Selection Song
KORG M01 Composition

I’m still working on this song, but something about it still bothers me. I may end up composing a different character select theme entirely.

I’ve recently begun approaching recording from the 3DS in a different way that allows me to spend less time trying to figure out where the loop points are. It seems so obvious now, but previous recordings were done without first counting the duration the song should be given the number of total steps and the tempo. The whole process has been streamlined with this adjustment.

ORIGINAL MUSIC by BLK MKT

I haven't changed the standing sprite at all. Worked on the hair animation some more. I'll be working on arms next, then legs. I extend the canvas when I want to work on secondary details. I like to make rotations of each arm for later reuse. Each rotation is at an increment of 45 degrees to start with, and the proper

Most of tonight’s stream was dedicated to correcting issues with the secondary motion of Anthem's hair and preparing parts for the remaining bits of the walk cycle. I prefer to start off pixel animations in place but I like to move them forward when working on secondary details and checking arcs and the like. Animating this way isn't always the most exciting thing to watch, but stockpiling parts and taking measurements makes the whole process much easier to deal with. 

I bounce back and forth between Graphics Gale, Photoshop and Manga Studio 5 for my pixel workflow with a little bit of Illustrator tossed in. Manga Studio is where I start, drawing organic shapes and building my prototype. I move on to Gale for the bulk of my animation work and use Photoshop and Illustrator for various tasks such as equally distributing heel markers in the ground plane and combining frames to test arcs.

I’ll probably continue streaming tomorrow evening. See you guys then!

I'm finally satisfied with the standing nude sprite, so I'm going to make an exploded version of it to make idle animations in Spriter. I've got quite a ways to go on this walk cycle. The bulk of my work today will focus on finishing it. Trying to get a few of these items on Anthem's finite state machine done!

Working on animating some sprites. I will be accepting commissions during this stream - just check my prices and choose what you want. Join me!