Most of tonight’s stream was dedicated to correcting issues with the secondary motion of Anthem's hair and preparing parts for the remaining bits of the walk cycle. I prefer to start off pixel animations in place but I like to move them forward when working on secondary details and checking arcs and the like. Animating this way isn't always the most exciting thing to watch, but stockpiling parts and taking measurements makes the whole process much easier to deal with.
I bounce back and forth between Graphics Gale, Photoshop and Manga Studio 5 for my pixel workflow with a little bit of Illustrator tossed in. Manga Studio is where I start, drawing organic shapes and building my prototype. I move on to Gale for the bulk of my animation work and use Photoshop and Illustrator for various tasks such as equally distributing heel markers in the ground plane and combining frames to test arcs.
I’ll probably continue streaming tomorrow evening. See you guys then!