Here is a breakdown of my pixel commission process, using the sprite I am working on for domoblog's commission, Roxie! The final sprite will use the character's correct palette, but here is a glimpse of how I tend to work on bigger sprites like this one. I don't worry about keeping the palette right at first, so I like to pick colors to represent color boundaries so I can make sure each area reads.
I am constantly sculpting sprites to eke out any illusion of curvature I can use to make the final product look solid. It’s important to omit details that don’t read while working so you can plan around possible tangents and other readability issues that can come up as you add complexity to your piece.
Would you like a pixel piece of your character, or some other piece from me? Here are my prices!